June 14, 2019 : Reacquainted With The Node Editor

After a short (and planned) hiatus, things are moving forward again with the new short. Except for a few last minute tweaks, the rig for the first character is complete. This one took a little longer than the second will because I had re-familiarize myself with some of my ‘more recent’ updates to my master rig (‘more recent’ means only two years old).

This included work in the Node Editor, something I have always wanted to get better at but never seem to follow up. For the rig, the Node Editor was used to better handle the Edges of the facial features (Eyes, Brows, Nose, Mouth, etc.). Below was the node structure I had to duplicate:

To prevent future slowdowns, I spent extra time documenting the steps needed to set this part of the rig up – as well as detail the logic behind the methodology. As for the second character, the rigging should go more smoothly. However, I will have some additional modeling – something that will take more time but will be fun.

posted by Pi Visuals at 11:11 pm

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