{"id":2343,"date":"2017-07-18T21:54:34","date_gmt":"2017-07-19T02:54:34","guid":{"rendered":"http:\/\/www.pivisuals.com\/news\/?p=2343"},"modified":"2017-07-18T21:54:34","modified_gmt":"2017-07-19T02:54:34","slug":"rig-improvements-head-face-edges-part-2","status":"publish","type":"post","link":"https:\/\/www.pivisuals.com\/news\/2017\/07\/rig-improvements-head-face-edges-part-2\/","title":{"rendered":"Rig Improvements \u00e2\u20ac\u201c Head\/ Face Edges (Part 2)"},"content":{"rendered":"<p>In the previous post, I introduced changes made to my rig around the head\/ face area for my recent project. This required a drawing at five different head positions for each character and projecting each onto a flat plane.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/RoodinHeadArray.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2339 size-medium\" title=\"Previously shown file in a previously written post.\" src=\"http:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/RoodinHeadArray-300x101.jpg\" alt=\"\" width=\"300\" height=\"101\" srcset=\"https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/RoodinHeadArray-300x101.jpg 300w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/RoodinHeadArray-768x259.jpg 768w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/RoodinHeadArray-1024x346.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Since I animated the eyes and mouth within Lightwave, these drawings were actually temporary. The final image used for the final projections actually looked like this:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/RoodinHeadArrayFinal.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2346 size-medium\" title=\"Talk about a killer poker face.\" src=\"http:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/RoodinHeadArrayFinal-300x101.jpg\" alt=\"\" width=\"300\" height=\"101\" srcset=\"https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/RoodinHeadArrayFinal-300x101.jpg 300w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/RoodinHeadArrayFinal-768x259.jpg 768w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/RoodinHeadArrayFinal-1024x346.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>The eyes, nose, nostril, mouth, and chin mark were then modeled in Modeler &#8211; with morphs created for the eyes and mouth. This borrowed the technique I used in a previous project, Taking Shape (although the separate eyes was used in a project prior to that, Ninja Tales).<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/TakingShape.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2347 size-medium\" title=\"I previous project I'm still very proud of.\" src=\"http:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/TakingShape.jpg-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/TakingShape.jpg 1280w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/TakingShape-300x169.jpg 300w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/TakingShape-768x432.jpg 768w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/TakingShape-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Technically, I did not need to model the nose\/ nostril and instead could have kept the drawn version from the temporary file. However, I liked having more control over its rotation, position, and scale in Lightwave.<\/p>\n<p>Each feature of the face had its own bone, which were all parented to the head bone &#8211; the bone that controlled the position and rotation of the face image planes. Below is a schematic view of this portion of the rig:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/FaceSchematicView.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2348 size-medium\" title=\"It looks more complicated than it actually is.\" src=\"http:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/FaceSchematicView-300x190.jpg\" alt=\"\" width=\"300\" height=\"190\" srcset=\"https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/FaceSchematicView-300x190.jpg 300w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/FaceSchematicView-768x487.jpg 768w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/FaceSchematicView-1024x649.jpg 1024w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/07\/FaceSchematicView.jpg 1315w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>One of the main characters also modeled the front two bangs for additional animation control, which is reflected in the image above.<\/p>\n<p>For each of the five different head positions, I placed the facial features in their correct position and scale (for the nose, I also had to adjust its rotation. These keyframes were saved in the base Rig Scene for the character, and then I was able to copy these settings at any point within future scenes.<\/p>\n<p>If a movement required a head turn, I would simply sequence the keyframes as needed (usually on 1&#8217;s or 2&#8217;s, depending on the movement). This could have been better automated\/ controlled and might be something I pursue in future projects.<\/p>\n<p>Overall, this process wasn&#8217;t very difficult or time consuming to create since I reused many of the facial features. Thus they didn&#8217;t have to get modeled from scratch each time for every character. It did take a few extra minutes to animate head turns, but it was worth it for the additional control of the edge lines.<\/p>\n<p>For the last part in this series of posts, I will discuss how the movement\/ orientation of the head was controlled during animation &#8211; ensuring the cartoonish look I originally intended when deciding on this rig setup.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the previous post, I introduced changes made to my rig around the head\/ face area for my recent project. This required a drawing at five different head positions for each character and projecting each onto a flat plane. Since I animated the eyes and mouth within Lightwave, these drawings were actually temporary. The final [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[128,118,119],"class_list":["post-2343","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-ad-wizards","tag-lightwave","tag-shapes"],"_links":{"self":[{"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/posts\/2343","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/comments?post=2343"}],"version-history":[{"count":2,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/posts\/2343\/revisions"}],"predecessor-version":[{"id":2349,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/posts\/2343\/revisions\/2349"}],"wp:attachment":[{"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/media?parent=2343"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/categories?post=2343"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/tags?post=2343"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}