{"id":2321,"date":"2017-05-28T02:55:33","date_gmt":"2017-05-28T07:55:33","guid":{"rendered":"http:\/\/www.pivisuals.com\/news\/?p=2321"},"modified":"2017-05-28T02:55:33","modified_gmt":"2017-05-28T07:55:33","slug":"rig-improvements-shoulder-tapering","status":"publish","type":"post","link":"https:\/\/www.pivisuals.com\/news\/2017\/05\/rig-improvements-shoulder-tapering\/","title":{"rendered":"Rig Improvements &#8211; Shoulder Tapering"},"content":{"rendered":"<p>With every new project, I try to improve my production pipeline. This includes updating my characters&#8217; rig. This time around, I made several improvements. One alteration I have used extensively has been with the shoulders.<\/p>\n<p>For a while now, my characters have had separated arms &#8211; meaning they are not connected to the torso. I did this for a few reasons. Visually, I like the cartoon look it creates. But I also like the flexibility it provides while animating &#8211; shoulder deformations can be very difficult (and limiting).<\/p>\n<p>The downside to this feature has been the cylindrical looking shoulders, which often gave the character a more &#8216;guarded&#8217; or &#8216;on-edge&#8217; look:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/05\/OriginalShoulders.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2322 size-medium\" title=\"Not bad... but not good.\" src=\"http:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/05\/OriginalShoulders-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/05\/OriginalShoulders-300x169.jpg 300w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/05\/OriginalShoulders-768x432.jpg 768w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/05\/OriginalShoulders-1024x576.jpg 1024w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/05\/OriginalShoulders.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>With the current project, I created a morph that tapered the shoulders to give them a more slanted look as the arms proceeded upward:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/05\/TaperedShoulders.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2323 size-medium\" title=\"Much better.\" src=\"http:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/05\/TaperedShoulders-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/05\/TaperedShoulders-300x169.jpg 300w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/05\/TaperedShoulders-768x432.jpg 768w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/05\/TaperedShoulders-1024x576.jpg 1024w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2017\/05\/TaperedShoulders.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>I created a morph rather than adjusting the model directly because I wanted the flexibility of turning the tapering on and off depending on the angle of the character relative to the camera (not to mention anything in between).<\/p>\n<p>The change was pretty minor, but I really like the resulting ascetic. There are a few other changes made to the rig, and I hope to cover those in future posts.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>With every new project, I try to improve my production pipeline. This includes updating my characters&#8217; rig. This time around, I made several improvements. One alteration I have used extensively has been with the shoulders. For a while now, my characters have had separated arms &#8211; meaning they are not connected to the torso. I [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[128],"class_list":["post-2321","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-ad-wizards"],"_links":{"self":[{"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/posts\/2321","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/comments?post=2321"}],"version-history":[{"count":3,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/posts\/2321\/revisions"}],"predecessor-version":[{"id":2326,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/posts\/2321\/revisions\/2326"}],"wp:attachment":[{"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/media?parent=2321"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/categories?post=2321"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/tags?post=2321"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}