{"id":2028,"date":"2015-10-13T00:37:06","date_gmt":"2015-10-13T05:37:06","guid":{"rendered":"http:\/\/www.pivisuals.com\/news\/?p=2028"},"modified":"2015-10-13T00:37:06","modified_gmt":"2015-10-13T05:37:06","slug":"multi-pass-rendering-in-lightwave-and-after-effects","status":"publish","type":"post","link":"https:\/\/www.pivisuals.com\/news\/2015\/10\/multi-pass-rendering-in-lightwave-and-after-effects\/","title":{"rendered":"Multi-Pass Rendering In Lightwave (and After Effects)"},"content":{"rendered":"<p>After realizing Ambient Occlusion\/ Global Illumination <a title=\"I still wonder if this issue is specific to Lightwave.\" href=\"http:\/\/www.pivisuals.com\/news\/2015\/10\/ambient-occlusion-and-animations-dont-mix\/\" target=\"_blank\">wasn&#8217;t going to cut it for animations<\/a>, I turned to Multi-Pass Rendering with area lights. The idea of using some form of GI appealed to me because I wanted to composite a shadow layer on top of the main render. While this would require an extra step in my pipeline, I believe the additional control would result in an improved final render.<\/p>\n<p>My next step was\u00c2\u00a0determining if Multi-Pass Rendering does improve the final render, thus justifying the additional\u00c2\u00a0work. While testing out AO, I noticed the shadow pixelation\/ flickering was less noticeable for the darker gray uniform of the Walrus object. To make sure the object wasn&#8217;t inherently hiding any problems, I brightened the object&#8217;s surfaces &#8211; making it lighter and more colorful. I used these surfaces for the Multi-Pass Renders.<\/p>\n<p>After making an Area-Lights-Only render, I used the Compositing Buffer Export in Lightwave to create multiple buffer renders. These were imported into After Effects to composite the final render. I then spent some trial-and-error time tweaking the Opacity and Blending Modes for the various buffers. Below is a shot of the Layer Panel, showing the settings I ended on:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2015\/10\/LayerList.jpg\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2029 size-medium\" title=\"After Effects, doing its thing.\" src=\"http:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2015\/10\/LayerList-300x134.jpg\" alt=\"\" width=\"300\" height=\"134\" srcset=\"https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2015\/10\/LayerList-300x134.jpg 300w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2015\/10\/LayerList.jpg 980w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Once I got things to look pretty decent, I made a video doing a side-by-side comparison between the Area-Lights-Only and Multi-Pass Renders:<\/p>\n<p style=\"text-align: center;\"><iframe loading=\"lazy\" src=\"\/\/player.vimeo.com\/video\/142209138\" width=\"500\" height=\"281\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>For easier viewing, below is a single frame of the video:<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2015\/10\/Walrus_SideBySide_00014.png\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2030 size-medium\" title=\"Walrus donning the new uni's.\" src=\"http:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2015\/10\/Walrus_SideBySide_00014-300x168.png\" alt=\"\" width=\"300\" height=\"168\" srcset=\"https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2015\/10\/Walrus_SideBySide_00014-300x168.png 300w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2015\/10\/Walrus_SideBySide_00014-1024x576.png 1024w, https:\/\/www.pivisuals.com\/wordpress\/wp-content\/uploads\/2015\/10\/Walrus_SideBySide_00014.png 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>The Multi-Pass Render is definitely more dynamic. I want to get a better handle on the Opacity and Blending Mode settings for each render pass, but I am convinced that the Multi-Pass Render provides the additional control and improved render quality I was targeting.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After realizing Ambient Occlusion\/ Global Illumination wasn&#8217;t going to cut it for animations, I turned to Multi-Pass Rendering with area lights. The idea of using some form of GI appealed to me because I wanted to composite a shadow layer on top of the main render. While this would require an extra step in my [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[63,118],"class_list":["post-2028","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-after-effects","tag-lightwave"],"_links":{"self":[{"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/posts\/2028","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/comments?post=2028"}],"version-history":[{"count":1,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/posts\/2028\/revisions"}],"predecessor-version":[{"id":2031,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/posts\/2028\/revisions\/2031"}],"wp:attachment":[{"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/media?parent=2028"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/categories?post=2028"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.pivisuals.com\/news\/wp-json\/wp\/v2\/tags?post=2028"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}